Charges faster than the spindash, yet doesn't last nearly as long.Īlright, so i played around with this for awhile. Super Peelout - Hold Custom 3 on the ground while standing still: The ever popular Sonic CD method of speeding up. Curl up into a ball to prevent taking damage from enemies when landing on them. Sonic's speed is halved, allowing you to get better footing if you find yourself sliding around a lot.Īir Roll - Spin in midair while not in a ball: Generic, yet useful. Speed Limiter - Hold Custom 1 on the ground: Exactly what it says. Good for speeding up falls and bouncing off things. Good for landings after hitting springs and such.ĭownward Dive - Spin in midair: At the cost of one ring, sends Sonic straight down and cancels his momentum. Not the most useful when running, but can be great after hitting enemies, monitors, and springs.ĭiagonal Dash - Custom 2 in midair: At the cost of two rings, sends Sonic hurtling diagonally. Adds six new abilities to Sonic and gives him a double jump.įlying Kick - Custom 1 in midair: At the cost of five rings, sends Sonic flying forward. Based on the popular Sonic the Hedgehog 2 hack Sonic Boom. Exactly what you'd expect if you played it.
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